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PROFESSIONAL SUMMARY

Multidisciplinary concept artist and visual development artist with nearly 20 years of professional creative experience across narrative illustration, character design, 3D production, and multimedia storytelling. Contributed lore concept art and narrative illustrations to a game project at Midnight Society, with additional illustration credits for Paizo and Easton Press. Skilled in developing game characters, exploring visual concepts, creating character turnarounds, and combining 2D illustration with 3D modeling, texturing, and rendering. Currently developing independent game projects using Unreal Engine 5, with a strong interest in worldbuilding, immersive visual storytelling, and collaborative game production.


 

CORE COMPETENCIES

  • Visual Development: Concept art, narrative illustration, visual exploration, worldbuilding, atmosphere, cinematic composition, visual storytelling

  • Illustration & Publishing: Digital painting, book illustration, 3D-assisted illustration, finished production artwork

  • Game Art & 3D: 3D modeling, texturing, rendering, character-art workflow knowledge, real-time visualization

  • Creative Production: Art direction, filmmaking, screenwriting, directing, branding, multimedia production, marketing content

  • Emerging Workflows: Unreal Engine 5, virtual production experimentation, AI-assisted image and video workflows, creative pipeline development

 

PROFESSIONAL EXPERIENCE

 

SWR STUDIOS

Independent Artist, Illustrator & Creative Producer | 2016–Present

Operate an independent creative business providing concept art, illustration, visual development, and multimedia production services across game development, tabletop gaming, publishing, and other creative projects.

  • Develop narrative-driven illustrations and visual concepts for entertainment and publishing projects.

  • Integrate 2D illustration with 3D modeling, texturing, lighting, and rendering to explore ideas and produce finished artwork.

  • Apply multidisciplinary production techniques to address visual storytelling, design, and presentation challenges.

  • Develop independent game projects using Unreal Engine 5, exploring real-time environments and integrated 2D/3D workflows.

  • Experiment with AI-assisted image, video, and coding tools to support creative iteration and production workflows.

  • Apply filmmaking, art direction, branding, and multimedia experience to projects from initial concept through final presentation.

 

MIDNIGHT SOCIETY

Lore Concept Artist | Fulltime | 2022

Contributed narrative illustration and visual development to a video game project, working with studio leadership and experienced game-development professionals.

  • Created narrative illustrations exploring the game's lore, atmosphere, and visual identity.

  • Produced visual development artwork exploring new areas and establishing visual starting points for further development by the art team.

  • Translated narrative concepts into visual explorations that supported creative discussions and project development.

  • Collaborated with Robert Bowling and Darren Bacon in a game-development environment.

 

PAIZO PUBLISHING

Freelance Illustrator | Pathfinder Tabletop RPG

Created illustration work for Pathfinder, combining digital illustration with 3D-assisted production techniques.

  • Used 3D modeling, texturing, and rendering to establish form, perspective, and lighting.

  • Refined rendered imagery through a painted finish to produce polished, publication-ready illustrations.

  • Combined multiple artistic techniques to support a time-sensitive illustration workflow.

 

EASTON PRESS

Freelance Book Illustrator | Contract

Illustrated Jules Verne's Twenty Thousand Leagues Under the Sea, independently executing a substantial literary illustration project.

  • Produced 22 original illustrations for the publication.

  • Managed the illustration process independently, from visual development through finished artwork.

  • Combined cinematic composition, 3D-assisted workflows, and illustration techniques to create cohesive imagery.

  • Delivered a unified body of work across a large-scale assignment with demanding production requirements.

 

FILM & MULTIMEDIA PRODUCTION

  • Wrote and directed five short films and a 10-episode web series.

  • Oversaw creative development, art direction, visual branding, and marketing campaigns.

  • Worked across pre-production, production, and post-production, developing a broad understanding of narrative and multimedia workflows.

  • Applied visual storytelling and production experience across independent film and multimedia projects.

 

SOFTWARE & TECHNICAL SKILLS

2D & Post-Production: Adobe Photoshop, Adobe Premiere Pro, Adobe Creative Suite

3D Modeling & Rendering: Blender, ZBrush, Cinema 4D, Octane, KeyShot, Substance Painter, Marvelous Designer, Daz Studio, Cascadeur, Plasticity

Real-Time & Game Development: Unreal Engine 5

AI-Assisted Workflows: ComfyUI, AI-assisted image and video generation, AI coding tools

 

EDUCATION & PROFESSIONAL DEVELOPMENT

Hartford Art School, University of Hartford
BFA, New Media | 2004–2008

 

Personal Mentorship — Paul Scott Canavan | Summer 2021

Visual Arts Passage Mentorship | Spring/Summer 2019
Studied under Kieran Yanner and Jason Felix.

 

Illustration Academy | 2019
Studied under Karla Ortiz, Wesley Burt, Jon Foster, and George Pratt.

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© 2018-2024 by S.w. Rand/SWR Studios

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